FOV LABS

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ENTER SYSTEM
Pilot-Ready Systems

Make Practicals
Interactive

Turn boring labs into high-fidelity VR Simulations.
XR-powered labs for universities & schools — immersive learning that improves understanding, retention, and real-world readiness.

30+Labs
10k+Students
XRReady
VR LABConnected
StatusOnline

The Problem with Old Labs

Boring & Outdated

Students repeat steps mechanically without understanding. Engagement drops, learning becomes "just for marks".

Equipment Limited

Labs are expensive and limited. Often 1 machine for 60 students, making individual practice impossible.

Safety Risks

High voltage and chemicals limit what students are allowed to try. Institutions avoid depth to ensure safety.

No Measurement

Faculty rarely get clear data on skill improvement, time-on-task, or concept mastery.

The XR Upgrade

Experiential Learning

FOV Labs transforms traditional practicals into interactive, repeatable, and measurable learning experiences using XR, simulations, and intelligent feedback systems.

Students don’t just see concepts — they experience, practice, and retain them.

  • Immersive Practicals: Hands-on simulations that feel real.
  • Repeat & Mastery: Unlimited attempts until concepts are clear.
  • Outcome Tracking: Measure engagement and accuracy.

Our Ecosystem

01 // SYS

EduXR Labs

Interactive university practical modules that turn boring lab work into immersive simulations.

  • Risk-free experimentation
  • Reduced equipment dependency
View Modules →
02 // AERO

AeroXR Training

Safety & simulation-based training for high-value, high-risk aeronautical and core engineering practicals.

  • Aircraft systems understanding
  • Safety drills & procedures
View Training →
03 // DEV

XR Curriculum

VR / Game Development programs designed to create future-ready talent inside campuses.

  • VR & Game Dev Fundamentals
  • 3D Environments Design
View Syllabus →

How a Pilot Works

1
Identify

Select Practicals

2
Deploy

Setup Labs

3
Practice

Students Learn

4
Measure

Track Growth

5
Iterate

Scale Up

Ready to start a pilot?

Message us on WhatsApp and we’ll share a pilot plan.

Get Pilot Plan

Research & Innovation

We actively research and build next-generation learning technologies—focused on solutions that are practical, affordable, and scalable for India.

XR Learning Systems

Immersive modules designed for real classroom and lab workflows.

Made-for-India Hardware

Low-cost educational gadgets and interaction tools built for scale.

Learning Analytics

Measurable performance tracking to prove improvement and ROI.

Frequently Asked Questions

Everything Schools & Colleges need to know about setting up VR/XR Labs.

Understanding VR Labs
What exactly is a Virtual Reality (VR) Lab for schools?

A VR Lab is a dedicated learning space equipped with VR Headsets and controllers where students can enter a 3D simulated environment to perform experiments (like Chemistry reactions or Physics laws) that are difficult, dangerous, or expensive to do in real life.

How is an XR Lab different from a Smart Class or Digital Board?

Smart boards are 2D (passive viewing). XR/VR Labs are 3D (active doing). In a Smart Class, students watch a video of a heart beating. In our VR Lab, they can hold the heart, step inside it, and see how valves work from the inside. This is "Experiential Learning."

Why should our College invest in a VR Simulation Lab?

It bridges the gap between theory and industry. Engineering and Medical students can practice on virtual jet engines or human anatomy without the fear of breaking expensive equipment. It boosts placement rates by making students "industry-ready."

Does this align with the National Education Policy (NEP 2020)?

100% Yes. NEP 2020 explicitly mandates a shift from "Rote Learning" to "Experiential & Competency-based Learning." Our VR Labs are the most effective tool to implement NEP mandates for skill development and vocational training.

What subjects are covered in your VR Library?

We cover K-12 STEM subjects (Physics, Chemistry, Biology, Mathematics), plus Higher Education modules for Mechanical Engineering, Automobile, Civil, Electrical, and Medical/Anatomy.

Curriculum & Syllabus
Is the VR content mapped to CBSE / ICSE / IB Boards?

Yes, for K-12 schools, our modules are mapped to standard curriculum topics. For example, if Chapter 4 is "Electricity", we have VR modules where students build circuits virtually.

Do you have Engineering & Technical content for Universities?

Absolutely. We offer advanced simulations for Mechanical (Auto-cad/Engines), Civil (Construction safety), Electrical (Grid systems), and Anatomy for Medical colleges. We can also integrate custom modules.

Can we develop our own content or modules?

Yes! We offer a "XR Creator Course" where we train your faculty and students to build their own VR experiments using Unity/Unreal Engine. This turns your lab into an R&D hub.

Does it support STEM and Robotics labs?

VR is the perfect partner for STEM. Students can prototype robots or circuits in VR before building them physically, saving costs on components that might get damaged during testing.

How frequently is the content updated?

We push content updates every quarter. This includes new experiments, improved graphics, and bug fixes, ensuring your lab never becomes obsolete.

Infrastructure & Hardware
What is the minimum space required for a VR Setup?

We are flexible. A fully active "Room-Scale" zone needs 6x6 feet per student. However, for seated VR experiences, we can convert your existing Computer Lab desks into VR stations without needing extra space.

Do we need high-speed internet continuously?

No. Once the modules are downloaded to the systems, the lab can run offline. Internet is only required for periodic updates, remote support, or multiplayer collaborative sessions.

Can we use our existing Computer Lab PCs?

VR requires high graphical processing power (GPU). If your existing PCs have good Graphic Cards (RTX series), we can use them. If not, we provide "VR-Ready" PCs or standalone headsets that don't need a PC at all.

Is the hardware durable for rough use by students?

Yes, we supply Commercial-Grade hardware (like Meta Quest for Business or HTC VIVE Enterprise) designed for public usage. We also provide silicone covers and protective guards for hygiene and durability.

How many students can use the lab at once?

It depends on your budget and space. A typical "Pilot Lab" has 5-10 units. A "Full Class Lab" can have 30+ units. We usually recommend a rotation model where half the class does VR while the other half does theory.

Commercials & ROI
Is a Virtual Reality Lab expensive compared to a Physical Lab?

Actually, it's cheaper in the long run. A physical Anatomy or Aeronautical lab costs crores in equipment and maintenance. A VR Lab costs a fraction of that, has zero "consumables" (no chemicals/breakage), and can simulate infinite scenarios.

What is the ROI for a School or College?

Direct ROI: You can introduce a "Tech Fee" or "Lab Fee". Indirect ROI: It becomes your biggest marketing asset. Admissions increase when parents see you offer cutting-edge tech that other schools don't.

Do you offer EMI or Leasing models?

Yes, we understand budget cycles. We can connect you with financing partners for hardware leasing, so you can start the lab with a smaller upfront operational expenditure (OPEX).

Are there any hidden costs?

No hidden costs. We provide a transparent quote covering Hardware, Software Licensing, Installation, and Training. Annual Maintenance (AMC) is optional after the warranty period.

Safety, Training & Support
Is VR safe for children's eyes?

Modern VR headsets are designed with eye-safety standards (Low Blue Light). We recommend short, focused sessions (15-20 mins) which are optimal for learning without causing strain. It is safer than staring at a mobile phone for hours.

How do you handle hygiene with shared headsets?

We provide medical-grade silicone face covers that can be wiped with alcohol wipes after every use. We also offer UV-C sanitization boxes that kill 99.9% of bacteria on the headsets.

Will our teachers be able to use this tech?

We don't just drop the hardware and leave. We provide a comprehensive "Train-the-Trainer" program. We certify your faculty on how to operate the lab, troubleshoot basic issues, and integrate VR into their lesson plans.

What happens if a device stops working?

We offer a Standard Warranty and an optional Annual Maintenance Contract (AMC). Our team provides remote troubleshooting instantly and onsite visits for hardware replacement if needed.

Can we get a free demo for our trustees?

Yes! We believe seeing is believing. We can arrange an onsite demo at your campus or a virtual walkthrough. Click the "Get a Demo" button to schedule it.

Advanced Queries
Do you support Augmented Reality (AR) or Mixed Reality (MR)?

Yes, our solutions cover the full XR spectrum. For medical and engineering, we often suggest Mixed Reality (Passthrough) where students can see their real hands interacting with virtual holograms.

Can this lab be used for Gaming or Esports?

Technically, yes! Many colleges use the high-end VR setup for "Esports Clubs" or "Game Design Workshops" post-class hours, adding another layer of student engagement.

About FOV Labs

What We Do

We build interactive learning systems that upgrade how practical education is delivered across universities and schools.

Our Vision

Make experiential learning the default standard—so students learn by doing, not just by memorizing.

Let’s Build the Future

Looking to modernize practical education at your institution? We are currently onboarding universities and colleges for pilot programs.

Talk to Us on WhatsApp

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